Unity - Scripting API: AssetDatabase.LoadAssetAtPath
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static Object LoadAssetAtPath(string assetPath, Type type);
Parameters
| Parameter | Description |
|---|---|
| assetPath | The project-relative path of the asset to load. |
| type | The type of asset to load. This type must derive from UnityEngine.Object, for example Texture2D or Mesh. |
Returns
Object
The first asset object of type type at given path assetPath.
Description
Retrieves the first asset object of type type at given path assetPath.
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Note:
The assetPath parameter is not case sensitive.
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns null.
Declaration
public static T LoadAssetAtPath(string assetPath);
Parameters
| Parameter | Description |
|---|---|
| assetPath | The project-relative path of the asset to load. |
Returns
T
The first asset object at the given assetPath.
Description
Retrieves the first asset object at given path assetPath.
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns null.