Unity - Scripting API: AssetPostprocessor.assetImporter
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Description
Reference to the asset importer.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;// Set the scale of all the imported models to "globalScaleModifier" // and dont generate materials for the imported objects
public class CustomImportSettings : AssetPostprocessor { // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; }
float globalScaleModifier = 0.0028f;
void OnPreprocessModel() { ModelImporter importer = (ModelImporter)assetImporter; importer.globalScale = globalScaleModifier; importer.materialImportMode = ModelImporterMaterialImportMode.None; } }