Unity - Scripting API: ModelImporterClipAnimation.ConfigureMaskFromClip
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Declaration
public void ConfigureMaskFromClip(ref AvatarMask mask);
Parameters
| Parameter | Description |
|---|---|
| mask | AvatarMask to which the masking values will be saved. |
Description
Copy the current masking settings from the clip to an AvatarMask.
using UnityEditor; using UnityEngine;public class CopyAvatarMask : AssetPostprocessor { void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter;
//Create a new AvatarMask to edit the mask var mask = new AvatarMask(); var clips = modelImporter.clipAnimations;
//Acquire the mask from the clip clips[0].ConfigureMaskFromClip(ref mask);
//Filter out the first non-root (0) bone mask.SetTransformActive(1, false);
//Apply the mask back to the clip clips[0].ConfigureClipFromMask(mask);
//Apply the clips back to the ModelImporter modelImporter.clipAnimations = clips;
//Destroy the AvatarMask since we're not using it anymore Object.DestroyImmediate(mask); } }