Unity - Scripting API: Networking.PlayerConnection.EditorConnection.TrySend
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Declaration
public bool TrySend(Guid messageId, byte[] data, int playerId);
Declaration
public bool TrySend(Guid messageId, byte[] data);
Parameters
| Parameter | Description |
|---|---|
| messageId | The type ID of the message to send to the connected Players. |
| playerId | The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0.. |
Returns
bool Returns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.
Description
Attempts to send data from the Editor to the connected Players.