Unity - Scripting API: SerializedProperty.MoveArrayElement
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Declaration
public bool MoveArrayElement(int srcIndex, int dstIndex);
Description
Move an array element from srcIndex to dstIndex.
using System.Collections.Generic; using UnityEditor; using UnityEngine;public class MoveArrayElementExample : ScriptableObject { public List<string> m_Data;
[MenuItem("Example/SerializedProperty/MoveArrayElementExample Example")] static void MenuCallback() { MoveArrayElementExample obj = ScriptableObject.CreateInstance<MoveArrayElementExample>(); obj.m_Data = new List<string>() { "cat", "The", "jumped.", "big" };
SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");
arrayProperty.MoveArrayElement(0, 1); arrayProperty.MoveArrayElement(3, 1);
serializedObject.ApplyModifiedProperties();
// Outputs "The big cat jumped." Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); } }