Unity - Scripting API: RemoveOrSelectAttribute
class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
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Description
Either remove or include the specified shader keywords in the build, depending on the data field underneath.
Unity does the following in all multi_compile keyword sets:
- Removes
keywordNamesif the data field underRemoveOrSelectmatches the value ofcondition. - Includes only
keywordNamesif the data field underRemoveOrSelectdoes not match the value ofcondition.
using UnityEditor.ShaderKeywordFilter;[RemoveOrSelect(false, keywordNames: "FeatureA")] bool hasFeatureA;
Constructors
| Constructor | Description |
|---|---|
| RemoveOrSelectAttribute | Either remove or include the specified shader keywords in the build, depending on the data field underneath. |