Unity - Scripting API: Unity.CodeEditor.IExternalCodeEditor.SyncIfNeeded
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Declaration
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);
Parameters
| Parameter | Description |
|---|---|
| addedFiles | Added files through Unity's UI. |
| movedFiles | Files that was added but has been moved. |
| movedFromFiles | Same list as movedFiles, but contains the location of where these was moved from. |
| importedFiles | Imported files, which were not added through Unity's UI. |
Description
When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.