Unity - Scripting API: Unity.Collections.MemoryLabel.MemoryLabel
MemoryLabel Constructor
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Declaration
public MemoryLabel(string areaName, string objectName, Allocator allocator);
Description
Initializes a new instance of the MemoryLabel struct.
Creates a new memory label with the specified area name, object name, and allocator. Attempting to create a memory label with empty strings for the area name or object name, or with an unsupported allocator, throws an exception.
You can create multiple memory labels with the same area name and object name. However, for the purposes of memory tracking, this is equivalent to reusing a previously created label. Creating a memory label is a thread-safe operation.