Unity - Scripting API: Unity.Collections.NativeArray_1.NativeArray<T0>
NativeArray<T0> Constructor
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Declaration
public NativeArray<T0>(T[] array, Allocator allocator);
Parameters
| Parameter | Description |
|---|---|
| array | An array to copy the data from. |
| allocator | The Allocator to use for the data. |
Description
Creates a NativeArray from an array of elements.
Declaration
public NativeArray<T0>(T[] array, MemoryLabel label);
Parameters
| Parameter | Description |
|---|---|
| array | An array to copy the data from. |
| label | The MemoryLabel to allocate under. |
Description
Creates a NativeArray from an array of elements, using the specified memory label.
Parameters
| Parameter | Description |
|---|---|
| array | The NativeArray<T0> to copy the data from. |
| allocator | The Allocator to use for the data. |
Description
Creates a NativeArray from an existing NativeArray.
Description
Creates a NativeArray from an existing NativeArray, using the specified memory label.
Parameters
| Parameter | Description |
|---|---|
| length | Number of elements to allocate. |
| allocator | The Allocator to use for the data. |
| options | The NativeArrayOptions to use for the data. |
Description
Creates a new NativeArray and allocates enough memory to fit the provided amount of elements.
Parameters
| Parameter | Description |
|---|---|
| length | Number of elements to allocate. |
| label | The MemoryLabel to allocate under. |
| options | The NativeArrayOptions to use for the data. |
Description
Creates a new NativeArray and allocates enough memory to fit the provided number of elements, using the specified memory label.