Unity - Scripting API: Unity.Collections.NativeArray_1.Copy
NativeArray<T0>.Copy
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Declaration
public static void Copy(ReadOnly<T> src, T[] dst);
Declaration
public static void Copy(T[] src, NativeArray<T> dst, int length);
Declaration
public static void Copy(NativeArray<T> src, T[] dst, int length);
Declaration
public static void Copy(ReadOnly<T> src, T[] dst, int length);
Declaration
public static void Copy(ReadOnly<T> src, int srcIndex, T[] dst, int dstIndex, int length);
Declaration
public static void Copy(T[] src, int srcIndex, NativeArray<T> dst, int dstIndex, int length);
Declaration
public static void Copy(NativeArray<T> src, int srcIndex, T[] dst, int dstIndex, int length);
Parameters
| Parameter | Description |
|---|---|
| src | The data to copy. |
| dst | The array that receives the data. |
| length | A 32-bit integer that represents the number of elements to copy. The integer must be equal to or greater than zero. |
| srcIndex | A 32-bit integer that represents the index in the src array where copying begins. |
| dstIndex | A 32-bit integer that represents the index in the dst array where storing begins. |
Description
Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index.