Unity - Scripting API: Unity.Collections.NativeArray_1.ReinterpretStore
NativeArray<T0>.ReinterpretStore
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Declaration
public void ReinterpretStore(int destIndex, U data);
Parameters
| Parameter | Description |
|---|---|
| destIndex | Index in the underlying array where the data is to be stored. |
| data | The data to store. |
Description
Reinterpret and store data starting at underlying index as a different type.