Unity - Scripting API: Unity.GraphToolkit.Editor.Graph.GetNode
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Declaration
public INode GetNode(int index);
Parameters
| Parameter | Description |
|---|---|
| index | The zero-based index of the node to retrieve. |
Returns
INode The INode at the specified index.
Description
Retrieves a node defined in the graph by its index.
Use this method to access a node based on its creation order in the graph. The index is zero-based and must be within range (see: NodeCount). The list includes: Your own NodesContextNodesIVariableNodesIConstantNodesISubgraphNodes It excludes BlockNodes, which are only accessible through their parent ContextNode.