Unity - Scripting API: GraphAttribute
class in Unity.GraphToolkit.Editor
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
Attribute used to declare a graph type by associating it with a file extension and optional configuration options.
Use this attribute to associate a custom Graph class with a unique file extension and GraphOptions.
The extension parameter defines the file extension for the graph assets. This extension must be unique across the project
because Unity uses it to select the correct importer. You can also configure additional options using GraphOptions.
This attribute is required for any class that inherits from Graph and serves as the entry point for enabling
editor support for the graph tool.
<para> This example keeps the default behavior and adds support for subgraphs by enabling <see cref="GraphOptions.SupportsSubgraphs" />. </para>
Properties
| Property | Description |
|---|---|
| Extension | Gets the file extension associated with the Graph. |
| Options | Gets the graph configuration options. |
Constructors
| Constructor | Description |
|---|---|
| GraphAttribute | Initializes a new instance of the GraphAttribute class with a file extension and optional graph options. |