Unity - Scripting API: Unity.GraphToolkit.Editor.GraphDatabase.CreateGraph
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Declaration
public static T CreateGraph(string assetPath);
Parameters
| Parameter | Description |
|---|---|
| assetPath | The relative path for the new asset (e.g., "Assets/Graphs/MyGraph.mygraph"). |
Returns
T The created graph instance.
Description
Creates a new graph asset of type T at the specified file path.
Use this method to programmatically create a new graph asset of type T at a specific location in the project.
The path must be relative to the Unity project folder and must include a valid file extension recognized by the graph importer.
If an asset already exists at the specified , this method overwrites it.
This method works similarly to UnityEditor.AssetDatabase.CreateAsset but is scoped for Graph assets.