Message128163
| Author | kermode |
|---|---|
| Recipients | kermode, mark.dickinson, ncoghlan, pitrou, teoliphant |
| Date | 2011-02-08.00:15:49 |
| SpamBayes Score | 0.0017635825 |
| Marked as misclassified | No |
| Message-id | <4D508B32.3050008@telus.net> |
| In-reply-to | <1294394503.75.0.518735272621.issue9990@psf.upfronthosting.co.za> |
| Content | |
|---|---|
I think only a simple solution is needed. From my experience adding the new buffer protocol to pygame.mixer.Sound it would be easy enough for bf_releasebuffer to use the "internal" field to free memory allocated by bf_getbuffer. As long as this pointer is preserved it would not matter if Py_buffer is copied or the "shape" and "strides" pointers change. Just ensure Py_buffer is clearly documented. |
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| History | |||
|---|---|---|---|
| Date | User | Action | Args |
| 2011-02-08 00:15:50 | kermode | set | recipients: + kermode, teoliphant, mark.dickinson, ncoghlan, pitrou |
| 2011-02-08 00:15:49 | kermode | link | issue9990 messages |
| 2011-02-08 00:15:49 | kermode | create | |