Message145407
| Author | loewis |
|---|---|
| Recipients | Christophe Simonis, Garen, Nam.Nguyen, amaury.forgeotdarc, arekm, asvetlov, barry, doko, eric.araujo, georg.brandl, jcea, jeremybanks, lars.gustaebel, leonov, loewis, nadeem.vawda, nicdumz, nikratio, ockham-razor, pitrou, proyvind, rcoyner, shirish, strombrg, thedjatclubrock, tshepang, vstinner, ysj.ray |
| Date | 2011-10-12.16:16:50 |
| SpamBayes Score | 1.1719457e-08 |
| Marked as misclassified | No |
| Message-id | <4E95BD71.6040609@v.loewis.de> |
| In-reply-to | <1318332919.3277.3.camel@localhost.localdomain> |
| Content | |
|---|---|
>> Correct. I copied the algorithm from _io.FileIO, under the assumption >> that there was a reason for not using a simpler O(n log n) doubling >> strategy. Do you know of any reason for this? Or is it safe to ignore it? > > I don't know, but I'd say it's safe to ignore it. To elaborate: ISTM that it's actually a bug in FileIO. I can imagine where it's coming from (i.e. somebody feeling that overhead shouldn't grow unbounded), but I think that's ill-advised - *if* somebody really produces multi-gigabyte data (and some people eventually will), they still deserve good performance, and they will be able to afford the memory overhead (else they couldn't store the actual output, either). > Generally we use a less-than-doubling strategy, to conserve memory (see > e.g. bytearray.c). Most definitely. In case it isn't clear (but it probably is here): any constant factor > 1.0 will provide amortized linear complexity. |
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| History | |||
|---|---|---|---|
| Date | User | Action | Args |
| 2011-10-12 16:16:51 | loewis | set | recipients: + loewis, barry, georg.brandl, doko, jcea, amaury.forgeotdarc, arekm, lars.gustaebel, pitrou, vstinner, nadeem.vawda, nicdumz, eric.araujo, Christophe Simonis, rcoyner, proyvind, asvetlov, nikratio, leonov, Garen, ysj.ray, thedjatclubrock, ockham-razor, strombrg, shirish, tshepang, jeremybanks, Nam.Nguyen |
| 2011-10-12 16:16:51 | loewis | link | issue6715 messages |
| 2011-10-12 16:16:50 | loewis | create | |