"Multiple roundings" in the float code is a red herring - that's just implementation details trying to cheaply get the same effect as computing with infinite precision. Here with actual unbounded precision:
>>> from fractions import Fraction
>>> y = Fraction(0.4)
>>> y
Fraction(3602879701896397, 9007199254740992)
>>> q = 4 / y
>>> q
Fraction(36028797018963968, 3602879701896397)
>>> int(q)
9
>>> 4 - 9 * y
Fraction(3602879701896395, 9007199254740992)
>>> float(_)
0.3999999999999998
>>>
So exactly the same results as divmod(4, 0.4) returned.
The underlying problem here is that the infinitely precise result of 4.0 / 0.4 is NOT an integer, in turn stemming from that the float 0.4 is not four tenths.
So I recommend to close this as not-a-bug, but I'm not doing that now because I want clarification on what the OP meant by saying the results differ between Pythons 2 and 3. I see no differences here between Pythons 2.7.11 and 3.7.2 on 64-bit Windows (not in 4.0 vs 0.4, or in any of the other cases the OP mentioned). |