Flutter 备忘清单 & flutter cheatsheet & 速查表
在动画组件内,直接配置curve和duration属性
AnimatedContainer
使用AnimatedContainer组件,配置curve曲线过渡和duration过渡时间
class HomeState extends StatefulWidget{
const HomeState({Key? key}) : super(key:key);
@override
State<HomeState> createState()=>_HomeState();
}
class _HomeState extends State<HomeState>{
bool press = false; //设置动画触发的条件
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true; //点击FloatingActionButton进行动画效果
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: AnimatedContainer(
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
width: press ? 200 : 300,
height: 200,
color:Colors.yellow,
transform: press ? Matrix4.translationValues(0, 0, 0) :
Matrix4.translationValues(100, 100, 0)
),
)
)
);
}
}
AnimatedPadding
通过配置padding值的改变,引起组件的移动动画效果,同样支持curve和duration的配置
class _HomeState extends State<HomeState>{
bool press = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true;
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: AnimatedPadding(
padding: EdgeInsets.fromLTRB(10, press ? 10 : 400, 0, 0), //配置边距值
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
child: Container(
width: 200,
height: 200,
color:Colors.yellow,
),
),
)
)
);
}
}
AnimatedAlign
通过配置alignment值的改变,引起组件的对齐动画效果,同样支持curve和duration的配置
class _HomeState extends State<HomeState>{
bool press = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true;
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: AnimatedAlign(
alignment: press ? Alignment.center : Alignment.topCenter,
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
child: Container(
width: 200,
height: 200,
color:Colors.yellow,
),
),
)
)
);
}
}
AnimatedOpacity
通过配置opacity值的改变,引起组件的透明度变化动画效果,同样支持curve和duration的配置
class _HomeState extends State<HomeState>{
bool press = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true;
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: AnimatedOpacity(
opacity: press ? 1 : 0.1,
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
child: Container(
width: 200,
height: 200,
color:Colors.yellow,
),
),
)
)
);
}
}
AnimatedPositioned
通过配置top,left,right,bottom值的改变,引起组件的距离变化动画效果,同样支持curve和duration的配置
class _HomeState extends State<HomeState>{
bool press = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true;
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body:Stack(
children: [
AnimatedPositioned(
top: press ? 0 : 100,
left:press ? 0 : 100,
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
child: Container(
width: 200,
height: 200,
color:Colors.yellow,
),
),
],
)
)
);
}
}