Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aPipe: Memory<PipeNode>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
ActionNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Memory<PipeNode> aPipe)
// Island
ActionNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, Memory<PipeNode> aPipe)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aPipe: Memory<PipeNode>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aPipe As Memory<PipeNode>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aPipe As Memory<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

constructor(value: ActionNode)
ActionNode(ActionNode value)
init(_ value: ActionNode)
Sub New(value As ActionNode)

Parameters:

  • value:

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

Line


NodeType

FIELD NodeType() As NodeType

Pipe

var Pipe: Memory<PipeNode>;
var Pipe: Memory<PipeNode>
FIELD Pipe() As Memory<PipeNode>

Pos


Position

Function Position() As Pos

String Island

Function String() As string

Type

Function Type() As NodeType

Value

property Value: int read write;
var Value: int { get{} set{} }

Line


NodeType

FIELD NodeType() As NodeType

Pipe

var Pipe: Memory<PipeNode>;
var Pipe: Memory<PipeNode>
FIELD Pipe() As Memory<PipeNode>

Pos

Value

property Value: int read write;
var Value: int { get{} set{} }

constructor


// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aPipe: Memory<PipeNode>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
ActionNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Memory<PipeNode> aPipe)
// Island
ActionNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, Memory<PipeNode> aPipe)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aPipe: Memory<PipeNode>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aPipe As Memory<PipeNode>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aPipe As Memory<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

constructor(value: ActionNode)
ActionNode(ActionNode value)
init(_ value: ActionNode)
Sub New(value As ActionNode)

Parameters:

  • value:

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

Position

Function Position() As Pos

String Island

Function String() As string

Type

Function Type() As NodeType