Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: Boolean)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: bool)
// .NET, .NET Standard 2.0
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aTrue)
// Island
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aTrue)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: Boolean)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: bool)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As Boolean)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As bool)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

constructor(value: BoolNode)
Sub New(value As BoolNode)

Parameters:

  • value:

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

NodeType

FIELD NodeType() As NodeType

Pos


Position

Function Position() As Pos

String Island

Function String() As string

True


Type

Function Type() As NodeType

Value

property Value: int read write;
var Value: int { get{} set{} }

NodeType

FIELD NodeType() As NodeType

Pos


True

Value

property Value: int read write;
var Value: int { get{} set{} }

constructor


// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: Boolean)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: bool)
// .NET, .NET Standard 2.0
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aTrue)
// Island
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aTrue)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: Boolean)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: bool)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As Boolean)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As bool)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

constructor(value: BoolNode)
Sub New(value As BoolNode)

Parameters:

  • value:

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

Position

Function Position() As Pos

String Island

Function String() As string

Type

Function Type() As NodeType