BoolNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: Boolean)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: bool)
// .NET, .NET Standard 2.0
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aTrue)
// Island
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aTrue)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: Boolean)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: bool)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As Boolean)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As bool)
Parameters:
- aNodeType:
- aPos:
- atr:
- aTrue:
constructor(value: BoolNode)
Sub New(value As BoolNode)
Parameters:
- value:
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
NodeType
FIELD NodeType() As NodeType
Pos
Position
Function Position() As Pos
String Island
Function String() As string
True
Type
Function Type() As NodeType
Value
property Value: int read write;
var Value: int { get{} set{} }
NodeType
FIELD NodeType() As NodeType
Pos
True
Value
property Value: int read write;
var Value: int { get{} set{} }
constructor
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: Boolean)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aTrue: bool)
// .NET, .NET Standard 2.0
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aTrue)
// Island
BoolNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aTrue)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: Boolean)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aTrue: bool)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As Boolean)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aTrue As bool)
Parameters:
- aNodeType:
- aPos:
- atr:
- aTrue:
constructor(value: BoolNode)
Sub New(value As BoolNode)
Parameters:
- value:
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
Position
Function Position() As Pos
String Island
Function String() As string
Type
Function Type() As NodeType