Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.container.list
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • alist:
  • aValue:

constructor(value: Element)
Sub New(value As Element)

Parameters:

  • value:

Next

method Next: Memory<Element>
func Next() -> Memory<Element>
func Next() Memory<Element>
Function Next() As Memory<Element>

Prev

method Prev: Memory<Element>
func Prev() -> Memory<Element>
func Prev() Memory<Element>
Function Prev() As Memory<Element>

Value

constructor


constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • alist:
  • aValue:

constructor(value: Element)
Sub New(value As Element)

Parameters:

  • value: