Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(aType: Memory<FuncType>; aBody: Memory<BlockStmt>)
FuncLit(Memory<FuncType> aType, Memory<BlockStmt> aBody)
init(_ aType: Memory<FuncType>, _ aBody: Memory<BlockStmt>)
Sub New(aType As Memory<FuncType>, aBody As Memory<BlockStmt>)

Parameters:

  • aType:
  • aBody:

constructor(value: FuncLit)
Sub New(value As FuncLit)

Parameters:

  • value:

Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

End Island


Pos Island


Type

var Type: Memory<FuncType>;
var Type: Memory<FuncType>
FIELD Type() As Memory<FuncType>

Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

Type

var Type: Memory<FuncType>;
var Type: Memory<FuncType>
FIELD Type() As Memory<FuncType>

constructor


constructor(aType: Memory<FuncType>; aBody: Memory<BlockStmt>)
FuncLit(Memory<FuncType> aType, Memory<BlockStmt> aBody)
init(_ aType: Memory<FuncType>, _ aBody: Memory<BlockStmt>)
Sub New(aType As Memory<FuncType>, aBody As Memory<BlockStmt>)

Parameters:

  • aType:
  • aBody:

constructor(value: FuncLit)
Sub New(value As FuncLit)

Parameters:

  • value:

End Island


Pos Island