NilNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>)
NilNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>)
Parameters:
- aNodeType:
- aPos:
- atr:
constructor(value: NilNode)
Sub New(value As NilNode)
Parameters:
- value:
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
NodeType
FIELD NodeType() As NodeType
Pos
Position
Function Position() As Pos
String Island
Function String() As string
Type Island
Function Type() As NodeType
Value
property Value: int read write;
var Value: int { get{} set{} }
NodeType
FIELD NodeType() As NodeType
Pos
Value
property Value: int read write;
var Value: int { get{} set{} }
constructor
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>)
NilNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>)
Parameters:
- aNodeType:
- aPos:
- atr:
constructor(value: NilNode)
Sub New(value As NilNode)
Parameters:
- value:
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
Position
Function Position() As Pos
String Island
Function String() As string
Type Island
Function Type() As NodeType