Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIsInt:
  • aIsUint:
  • aIsFloat:
  • aIsComplex:
  • aInt64:
  • aUint64:
  • aFloat64:
  • aComplex128:
  • aText:

constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)

Parameters:

  • value:

Complex128

var Complex128: complex128;
var Complex128: complex128
FIELD Complex128() As complex128

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

Float64

FIELD Float64() As float64

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

Int64


IsComplex

FIELD IsComplex() As bool

IsFloat


IsInt


IsUint


NodeType

FIELD NodeType() As NodeType

Pos


Position

Function Position() As Pos

String Island

Function String() As string

Text


Type

Function Type() As NodeType

Uint64


Value

property Value: int read write;
var Value: int { get{} set{} }

Complex128

var Complex128: complex128;
var Complex128: complex128
FIELD Complex128() As complex128

Float64

FIELD Float64() As float64

Int64


IsComplex

FIELD IsComplex() As bool

IsFloat


IsInt


IsUint


NodeType

FIELD NodeType() As NodeType

Pos


Text


Uint64

Value

property Value: int read write;
var Value: int { get{} set{} }

constructor


constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIsInt:
  • aIsUint:
  • aIsFloat:
  • aIsComplex:
  • aInt64:
  • aUint64:
  • aFloat64:
  • aComplex128:
  • aText:

constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)

Parameters:

  • value:

Copy Island


Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

Position

Function Position() As Pos

String Island

Function String() As string

Type

Function Type() As NodeType