NumberNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIsInt:
- aIsUint:
- aIsFloat:
- aIsComplex:
- aInt64:
- aUint64:
- aFloat64:
- aComplex128:
- aText:
constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)
Parameters:
- value:
Complex128
var Complex128: complex128;
var Complex128: complex128
FIELD Complex128() As complex128
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
Float64
FIELD Float64() As float64
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
Int64
IsComplex
FIELD IsComplex() As bool
IsFloat
IsInt
IsUint
NodeType
FIELD NodeType() As NodeType
Pos
Position
Function Position() As Pos
String Island
Function String() As string
Text
Type
Function Type() As NodeType
Uint64
Value
property Value: int read write;
var Value: int { get{} set{} }
Complex128
var Complex128: complex128;
var Complex128: complex128
FIELD Complex128() As complex128
Float64
FIELD Float64() As float64
Int64
IsComplex
FIELD IsComplex() As bool
IsFloat
IsInt
IsUint
NodeType
FIELD NodeType() As NodeType
Pos
Text
Uint64
Value
property Value: int read write;
var Value: int { get{} set{} }
constructor
constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIsInt:
- aIsUint:
- aIsFloat:
- aIsComplex:
- aInt64:
- aUint64:
- aFloat64:
- aComplex128:
- aText:
constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)
Parameters:
- value:
Copy Island
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
Position
Function Position() As Pos
String Island
Function String() As string
Type
Function Type() As NodeType