Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.os
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(value: Process)
Sub New(value As Process)

Parameters:

  • value:

Kill


Pid

property Pid: Int32 read;
ReadOnly Property Pid() As Int32

Process

var Process: ProcessType;
FIELD Process() As ProcessType

Release

Function Release() As error

Signal

Function Signal() As error

Wait

method Wait: tuple of (Memory<ProcessState>, error)
(Memory<ProcessState>, error) Wait()
func Wait() -> tuple of (Memory<ProcessState>, error)
func Wait() tuple of (Memory<ProcessState>, error)
Function Wait() As Tuple (Of Memory<ProcessState>, error)

Process

var Process: ProcessType;
FIELD Process() As ProcessType

Pid

property Pid: Int32 read;
ReadOnly Property Pid() As Int32

constructor


constructor(value: Process)
Sub New(value As Process)

Parameters:

  • value:

Kill


Release

Function Release() As error

Signal

Function Signal() As error

Wait

method Wait: tuple of (Memory<ProcessState>, error)
(Memory<ProcessState>, error) Wait()
func Wait() -> tuple of (Memory<ProcessState>, error)
func Wait() tuple of (Memory<ProcessState>, error)
Function Wait() As Tuple (Of Memory<ProcessState>, error)