Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(aSwitch: Pos; aInit: Stmt; aTag: Expr; aBody: Memory<BlockStmt>)
SwitchStmt(Pos aSwitch, Stmt aInit, Expr aTag, Memory<BlockStmt> aBody)
init(_ aSwitch: Pos, _ aInit: Stmt, _ aTag: Expr, _ aBody: Memory<BlockStmt>)
Sub New(aSwitch As Pos, aInit As Stmt, aTag As Expr, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aTag:
  • aBody:

constructor(value: SwitchStmt)
SwitchStmt(SwitchStmt value)
init(_ value: SwitchStmt)
Sub New(value As SwitchStmt)

Parameters:

  • value:

Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

End Island


Init


Pos Island


Switch


Tag

Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

Init


Switch


Tag

constructor


constructor(aSwitch: Pos; aInit: Stmt; aTag: Expr; aBody: Memory<BlockStmt>)
SwitchStmt(Pos aSwitch, Stmt aInit, Expr aTag, Memory<BlockStmt> aBody)
init(_ aSwitch: Pos, _ aInit: Stmt, _ aTag: Expr, _ aBody: Memory<BlockStmt>)
Sub New(aSwitch As Pos, aInit As Stmt, aTag As Expr, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aTag:
  • aBody:

constructor(value: SwitchStmt)
SwitchStmt(SwitchStmt value)
init(_ value: SwitchStmt)
Sub New(value As SwitchStmt)

Parameters:

  • value:

End Island


Pos Island