Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aAssign:
  • aBody:

constructor(value: TypeSwitchStmt)
TypeSwitchStmt(TypeSwitchStmt value)
init(_ value: TypeSwitchStmt)
Sub New(value As TypeSwitchStmt)

Parameters:

  • value:

Assign


Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

End Island


Init


Pos Island


Switch

Assign


Body

var Body: Memory<BlockStmt>;
var Body: Memory<BlockStmt>
FIELD Body() As Memory<BlockStmt>

Init


Switch

constructor


constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aAssign:
  • aBody:

constructor(value: TypeSwitchStmt)
TypeSwitchStmt(TypeSwitchStmt value)
init(_ value: TypeSwitchStmt)
Sub New(value As TypeSwitchStmt)

Parameters:

  • value:

End Island


Pos Island