Uniform
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.image
- Platforms: .NET, .NET Standard 2.0, Island
constructor
Parameters:
- aC:
constructor(value: Uniform)
Sub New(value As Uniform)
Parameters:
- value:
At
method At(x: int; y: int): Color
func At(_ x: int, _ y: int) -> Color
func At(x int, y int) Color
Function At(x As int, y As int) As Color
Parameters:
- x:
- y:
Bounds
func Bounds() -> Rectangle
Function Bounds() As Rectangle
C
ColorModel
func ColorModel() -> Model
Function ColorModel() As Model
method Convert(Color): Color
func Convert(_ Color) -> Color
func Convert( Color) Color
Function Convert( As Color) As Color
Parameters:
- :
method Convert(Color): Color
func Convert(_ Color) -> Color
func Convert( Color) Color
Function Convert( As Color) As Color
Parameters:
- :
Opaque
Function Opaque() As bool
RGBA
method RGBA: tuple of (r: UInt32, g: UInt32, b: UInt32, a: UInt32)
(UInt32 r, UInt32 g, UInt32 b, UInt32 a) RGBA()
func RGBA() -> tuple of (UInt32, UInt32, UInt32, UInt32)
func RGBA() tuple of (|name=r| UInt32, |name=g| UInt32, |name=b| UInt32, |name=a| UInt32)
Function RGBA() As Tuple (Of UInt32, UInt32, UInt32, UInt32)
constructor
Parameters:
- aC:
constructor(value: Uniform)
Sub New(value As Uniform)
Parameters:
- value:
method Convert(Color): Color
func Convert(_ Color) -> Color
func Convert( Color) Color
Function Convert( As Color) As Color
Parameters:
- :