ConditionalVariable
Overview
Object that can be used to signal 1 or more waiting threads.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
- Platforms: Android, Fuchsia, iOS, iOS Simulator, Mac Catalyst, macOS, tvOS, tvOS Simulator, Ubuntu, visionOS, visionOS Simulator, watchOS, watchOS Simulator, Windows
constructor (declared in Object)
Broadcast
Dispose
Equals virtual (declared in Object)
Default constructor.
method Equals(aOther: Object): Boolean
Boolean Equals(Object aOther)
func Equals(_ aOther: Object) -> Boolean
Boolean Equals(Object aOther)
Function Equals(aOther As Object) As Boolean
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
Function GetType() As Type
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
class method ReferenceEquals(a: Object; b: Object): Boolean
static Boolean ReferenceEquals(Object a, Object b)
static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean
static Boolean ReferenceEquals(Object a, Object b)
Shared Function ReferenceEquals(a As Object, b As Object) As Boolean
Parameters:
- a: left value
- b: right value
Signal
ToString virtual (declared in Object)
Gets the string representation of this method.
func ToString() -> String
Function ToString() As String
Parameters:
- cs:
Wait for this object. This releases the monitor lock in cs, which must be locked before calling this. This overload has a timeout in miliseconds, and returns true if it succeeded,false if timed out.
method Wait(cs: Monitor; aTimeMS: Int32): Boolean
Boolean Wait(Monitor cs, Int32 aTimeMS)
func Wait(_ cs: Monitor, _ aTimeMS: Int32) -> Boolean
Boolean Wait(Monitor cs, Int32 aTimeMS)
Function Wait(cs As Monitor, aTimeMS As Int32) As Boolean
Parameters:
- cs:
- aTimeMS:
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
class method ReferenceEquals(a: Object; b: Object): Boolean
static Boolean ReferenceEquals(Object a, Object b)
static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean
static Boolean ReferenceEquals(Object a, Object b)
Shared Function ReferenceEquals(a As Object, b As Object) As Boolean
Parameters:
- a: left value
- b: right value
constructor (declared in Object)
Broadcast
Dispose
Equals virtual (declared in Object)
Default constructor.
method Equals(aOther: Object): Boolean
Boolean Equals(Object aOther)
func Equals(_ aOther: Object) -> Boolean
Boolean Equals(Object aOther)
Function Equals(aOther As Object) As Boolean
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
Function GetType() As Type
Signal
ToString virtual (declared in Object)
Gets the string representation of this method.
func ToString() -> String
Function ToString() As String
Parameters:
- cs:
Wait for this object. This releases the monitor lock in cs, which must be locked before calling this. This overload has a timeout in miliseconds, and returns true if it succeeded,false if timed out.
method Wait(cs: Monitor; aTimeMS: Int32): Boolean
Boolean Wait(Monitor cs, Int32 aTimeMS)
func Wait(_ cs: Monitor, _ aTimeMS: Int32) -> Boolean
Boolean Wait(Monitor cs, Int32 aTimeMS)
Function Wait(cs As Monitor, aTimeMS As Int32) As Boolean
Parameters:
- cs:
- aTimeMS: