Unity - Scripting API: AnimationEvent.time
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Description
The time at which the event will be fired off.
The AnimationEvent obtains a time length from the clip it is attached to.
The time property determines when the event is processed. For example, if the clip had a length of
2s and time is set to 1.5f, then the function is called 1.5s after the application
starts, and then every 2s. The example on the AnimationEvent page shows how the
time property can be used.