Unity - Scripting API: AssetDatabase.AddObjectToAsset
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Declaration
public static void AddObjectToAsset(Object objectToAdd, string path);
Parameters
| objectToAdd | Object to add to the existing asset. |
| path | Filesystem path to the asset. |
Description
Adds objectToAdd to an existing asset at path.
Please note that you should only add assets to '.asset' assets, imported models or texture assets for example will lose their data.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". Note:
You can not add GameObjects; use PrefabUtility instead.
Description
Adds objectToAdd to an existing asset identified by assetObject.