Unity - Scripting API: Camera.GetStereoProjectionMatrix
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Parameters
| eye | Specifies the stereoscopic eye whose projection matrix needs to be returned. |
Returns
Matrix4x4 The projection matrix of the specified stereoscopic eye.
Description
Gets the projection matrix of a specific left or right stereoscopic eye.
The projection matrix will be provided by the VR SDK unless Camera.SetStereoProjectionMatrix or Camera.SetStereoProjectionMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoProjectionMatrices to revert the camera to using projection matrices provided by the VR SDK.