Unity - Scripting API: AssemblyBuilder
class in UnityEditor.Compilation
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Description
Compiles scripts outside the Assets folder into a managed assembly that can be used inside the Assets folder.
The AssemblyBuilder class compiles scripts that are outside the Assets folder into a managed assembly, with the same references and #define directives as scripts inside the Assets folder. This is useful for building assemblies of scripts you do not want placed in the Assets folder.
See AssemblyBuilder.Build for an example of how to use this class.
Constructors
Public Methods
| Build | Starts the build of the assembly.While building, the small progress icon in the lower right corner of Unity's main window will spin and EditorApplication.isCompiling will return true. |
Events
| buildFinished | Event that is invoked on the main thread when the assembly build finishes. |
| buildStarted | Event that is invoked on the main thread when the assembly build starts. |