Unity - Scripting API: Component.GetComponentsInParent
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Declaration
public Component[] GetComponentsInParent(Type t, bool includeInactive = false);
Parameters
| t | The type of Component to retrieve. |
| includeInactive | Should inactive Components be included in the found set? |
Description
Returns all components of Type type in the GameObject or any of its parents.
using UnityEngine;public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;
void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
Declaration
public T[] GetComponentsInParent(bool includeInactive);
Declaration
public T[] GetComponentsInParent();
Parameters
| includeInactive | Should inactive Components be included in the found set? |
Description
Generic version of this method.