Unity - Scripting API: ComputeBuffer.SetData
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Declaration
public void SetData(Array data);
Declaration
public void SetData(List<T> data);
Declaration
public void SetData(NativeArray<T> data);
Parameters
| data | Array of values to fill the buffer. |
Description
Set the buffer with values from an array.
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
Declaration
public void SetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
Declaration
public void SetData(List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
Declaration
public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count);
Parameters
| data | Array of values to fill the buffer. |
| managedBufferStartIndex | The first element index in data to copy to the compute buffer. |
| computeBufferStartIndex | The first element index in compute buffer to receive the data. |
| count | The number of elements to copy. |
Description
Partial copy of data values from an array into the buffer.
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.