Unity - Scripting API: Display

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Provides access to a display / screen for rendering operations.

using UnityEngine;

public class Example : MonoBehaviour { Camera extCam; Camera cam;

void Start() { // GUI is rendered with last camera. // As we want it to end up in the main screen, make sure main camera is the last one drawn. extCam.depth = cam.depth - 1;

cam.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer); extCam.enabled = false; }

void Update() { if (Display.displays.Length > 1 && !extCam.enabled) { Display.displays[1].SetRenderingResolution(256, 256); extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer); } extCam.enabled = Display.displays.Length > 1; } }

Static Properties

Public Methods

ActivateActivate an external display. Eg. Secondary Monitors connected to the System.
SetParamsSet rendering size and position on screen (Windows only).
SetRenderingResolutionSets rendering resolution for the display.

Static Methods