Unity - Scripting API: EditorBuildSettings
class in UnityEditor
/
Inherits from:Object
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Description
Static Properties
| scenes | The list of Scenes that should be included in the build. This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. |
Static Methods
| AddConfigObject | Store a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or scripts are reloaded. To avoid name conflicts with other packages, it is recommended that names are qualified by a namespace, i.e. "company.package.name". |
| GetConfigObjectNames | Return a string array containing the names of all stored config object references. |
| RemoveConfigObject | Remove a config object reference by name. |
| TryGetConfigObject | Retrieve a config object reference by name. |
Events
Inherited Members
Properties
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Public Methods
Static Methods
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
Operators
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |