Unity - Scripting API: EditorGUILayout.ObjectField
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Declaration
public static Object ObjectField(Object obj, Type objType, bool allowSceneObjects, params GUILayoutOption[] options);
Declaration
public static Object ObjectField(string label, Object obj, Type objType, bool allowSceneObjects, params GUILayoutOption[] options);
Declaration
public static Object ObjectField(GUIContent label, Object obj, Type objType, bool allowSceneObjects, params GUILayoutOption[] options);
Parameters
Returns
Object The object that has been set by the user.
Description
Make a field to receive any object type.
You can assign objects either by drag and drop or by selecting an object using the Object Picker.
Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a Scene.
If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.
See the example in the Editor class for further information.

Search for a help page by selecting the GameObject in the Object Field.
Declaration
public static void ObjectField(SerializedProperty property, params GUILayoutOption[] options);
Declaration
public static void ObjectField(SerializedProperty property, Type objType, params GUILayoutOption[] options);
Parameters
Description
Make a field to receive any object type.
Obsoleted