Unity - Scripting API: EditorToolAttribute
class in UnityEditor.EditorTools
/
Inherits from:EditorTools.ToolAttribute
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Description
Registers an EditorTool as either a Global tool or a Component tool for a specific target type.
A Global tool works on any selection. A Global tool is also always available from the top toolbar. A Component tool, like a CustomEditor, is only available for selections that match a target type.
Constructors
Inherited Members
Properties
| displayName | The name that displays in menus. |
| targetContext | If provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext. |
| targetType | Set to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time. |