Unity - Scripting API: GameObject.GetComponent
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Declaration
public Component GetComponent(Type type);
Parameters
| type | The type of Component to retrieve. |
Description
Returns the component of Type type if the game object has one attached, null if it doesn't.
Using gameObject.GetComponent will return the first component that is found and the order is undefined. If you expect there to be more than one component of the same type, use gameObject.GetComponents instead, and cycle through the returned components testing for some unique property.
Declaration
public T GetComponent();
Description
Generic version of this method.
using UnityEngine;public class GetComponentGenericExample : MonoBehaviour { void Start() { HingeJoint hinge = gameObject.GetComponent<HingeJoint>();
if (hinge != null) hinge.useSpring = false; } }
Declaration
public Component GetComponent(string type);
Parameters
| type | The type of Component to retrieve. |
Description
Returns the component with name type if the GameObject has one attached, null if it doesn't.
To improve the performance of your code, use GetComponent with a type instead of a string.
using UnityEngine;public class GetComponentNonPerformantExample : MonoBehaviour { void Start() { HingeJoint hinge = gameObject.GetComponent("HingeJoint") as HingeJoint;
if (hinge != null) hinge.useSpring = false; } }