Unity - Scripting API: Graphics.DrawProceduralNow
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Declaration
public static void DrawProceduralNow(MeshTopology topology, int vertexCount, int instanceCount);
Parameters
| topology | Topology of the procedural geometry. |
| vertexCount | Vertex count to render. |
| instanceCount | Instance count to render. |
Description
Draws procedural geometry on the GPU.
Declaration
public static void DrawProceduralNow(MeshTopology topology, GraphicsBuffer indexBuffer, int indexCount, int instanceCount);
Parameters
| topology | Topology of the procedural geometry. |
| indexCount | Index count to render. |
| instanceCount | Instance count to render. |
| indexBuffer | Index buffer used to submit vertices to the GPU. |
Description
Draws procedural geometry on the GPU.