Unity - Scripting API: Graphics.DrawProceduralNow

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Declaration

public static void DrawProceduralNow(MeshTopology topology, int vertexCount, int instanceCount);

Parameters

topology Topology of the procedural geometry.
vertexCount Vertex count to render.
instanceCount Instance count to render.

Description

Draws procedural geometry on the GPU.


Declaration

public static void DrawProceduralNow(MeshTopology topology, GraphicsBuffer indexBuffer, int indexCount, int instanceCount);

Parameters

topology Topology of the procedural geometry.
indexCount Index count to render.
instanceCount Instance count to render.
indexBuffer Index buffer used to submit vertices to the GPU.

Description

Draws procedural geometry on the GPU.