Unity - Scripting API: Hash128.Hash128
Hash128 Constructor
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Declaration
public Hash128(uint u32_0, uint u32_1, uint u32_2, uint u32_3);
Declaration
public Hash128(ulong u64_0, ulong u64_1);
Parameters
| u32_0 | First 32 bits of hash value. |
| u32_1 | Second 32 bits of hash value. |
| u32_2 | Third 32 bits of hash value. |
| u32_3 | Fourth 32 bits of hash value. |
| u64_0 | First 64 bits of hash value. |
| u64_1 | Second 64 bits of hash value. |
Description
Directly initialize a Hash128 with a 128-bit value.
To compute hash value of some data, use Hash128.Compute function.
using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() { var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de); // prints "04030201ddccbbaa78563412dec0adba", // because the hash values are in little-endian byte order Debug.Log(hash.ToString()); } }