Unity - Scripting API: Pose
struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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Description
Representation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
Static Properties
| identity | Shorthand for pose which represents zero position, and an identity rotation. |
Properties
| forward | Returns the forward vector of the pose. |
| position | The position component of the pose. |
| right | Returns the right vector of the pose. |
| rotation | The rotation component of the pose. |
| up | Returns the up vector of the pose. |
Constructors
| Pose | Creates a new pose with the given vector, and quaternion values. |
Public Methods
| GetTransformedBy | Transforms the current pose into the local space of the provided pose. |