Unity - Scripting API: Profiling.Profiler.logFile
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
public static string logFile;
Description
Specifies the file to use when writing profiling data.
In addition to specifying a valid file path, you must set both Profiler.enabled and Profiler.enableBinaryLog to true in order to save profiling information. Specifying a new valid file path while Profiler.enableBinaryLog is true will save profiling information to that file instead. If a null or an empty path is passed Profiler.enableBinaryLog will automatically be set to false.
If the buffer is too small to output the profiler data you will see a message in the debug log "Skipping profile frame. Receiver can not keep up with the amount of data sent". Use Profiler.maxUsedMemory to raise the buffer memory.