Unity - Scripting API: RenderStateBlock

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

A set of values that Unity uses to override the GPU's render state.

Properties

blendStateSpecifies the new blend state.
depthStateSpecifies the new depth state.
maskSpecifies which parts of the GPU's render state to override.
rasterStateSpecifies the new raster state.
stencilReferenceThe value to be compared against and/or the value to be written to the buffer, based on the stencil state.
stencilStateSpecifies the new stencil state.

Constructors