Unity - Scripting API: RuntimeAnimatorController
class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.AnimationModule
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Description
The runtime representation of the AnimatorController. Use this representation to change the Animator Controller during runtime.
Properties
Inherited Members
Properties
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Public Methods
Static Methods
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
Operators
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |