Unity - Scripting API: Shader.GetGlobalFloatArray
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Declaration
public static float[] GetGlobalFloatArray(string name);
Declaration
public static float[] GetGlobalFloatArray(int nameID);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Gets a global float array for all shaders previously set using SetGlobalFloatArray.
Declaration
public static void GetGlobalFloatArray(string name, List<float> values);
Declaration
public static void GetGlobalFloatArray(int nameID, List<float> values);
Parameters
| values | The list to hold the returned array. |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Fetches a global float array into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.