Unity - Scripting API: Shader.SetGlobalTexture

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Declaration

public static void SetGlobalTexture(string name, Texture value);

Declaration

public static void SetGlobalTexture(int nameID, Texture value);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
value The texture to set.
element Optional parameter that specifies the type of data to set from the RenderTexture.

Description

Sets a global texture property for all shaders.