Unity - Scripting API: Shader.SetGlobalTexture
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Declaration
public static void SetGlobalTexture(string name, Texture value);
Declaration
public static void SetGlobalTexture(int nameID, Texture value);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
| value | The texture to set. |
| element | Optional parameter that specifies the type of data to set from the RenderTexture. |
Description
Sets a global texture property for all shaders.