Unity - Scripting API: ShadowmaskMode
enumeration
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Description
The rendering mode of Shadowmask.
Properties
| Shadowmask | Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes. |
| DistanceShadowmask | Static shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance. |