Unity - Scripting API: SpherecastCommand

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

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Description

Use this struct to set up a sphere cast command that is performed asynchronously during a job.

When you use this struct to schedule a batch of sphere casts, the sphere casts are performed asynchronously and in parallel. The results of each sphere casts are written to the results buffer. Since the results are written asynchronously, you cannot access the results buffer until the job is completed.

The result for a command at index N in the command buffer is stored at index N in the results buffer.

See Also: Physics.Spherecast.

Properties

directionThe direction of the sphere cast.
distanceThe maximum distance the sphere should check for collisions.
layerMaskThe LayerMask that selectively ignores Colliders when casting a sphere.
originThe starting point of the sphere cast in world coordinates.
physicsSceneThe physics scene this command is run in.
radiusThe radius of the casting sphere.

Constructors

Static Methods

ScheduleBatchSchedules a batch of sphere casts to perform in a job.